I streamed my playthrough of your game (the video has chapters). Check it out:
This game has so much potential. You've built a solid foundation. The game looks great and it plays fine. I need to feel more of a connection between the gameplay and the story. If it is just about destroying crates, then make it as fun and polished as possible. More movement options, more explosive effects when crates break, some sick drum n bass or something to get you pumped and a speedrun timer. Just a few suggestions within what you already have. But it would be cool too if there were more levels, some actual enemies and yeah a story to match the one you have on your itch page. Solid work and keen to see you push it further!
When you get to 30 chips, nothing happens. Also, there doesn't seem to be unique powers to the cards, or high stakes (maybe could use some more challenge somehow). Otherwise, is good.
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Hey Wind Bends Steel,
I streamed my playthrough of your game (the video has chapters). Check it out:
This game has so much potential. You've built a solid foundation. The game looks great and it plays fine. I need to feel more of a connection between the gameplay and the story. If it is just about destroying crates, then make it as fun and polished as possible. More movement options, more explosive effects when crates break, some sick drum n bass or something to get you pumped and a speedrun timer. Just a few suggestions within what you already have. But it would be cool too if there were more levels, some actual enemies and yeah a story to match the one you have on your itch page. Solid work and keen to see you push it further!
Thanks Arluc! Yeah, I plan on doing some more updates soon. Really like the idea of adding more movement options.
When you get to 30 chips, nothing happens. Also, there doesn't seem to be unique powers to the cards, or high stakes (maybe could use some more challenge somehow). Otherwise, is good.
Thanks for playing. Yeah, I thought about a cinematic or a prompt for completing the game. Will update soon.